Category Archives: StoryBox

StoryBox 0.1.55

Yay! It’s graduated to 0.1 status. I fixed a few other minor things, along with the export that I mentioned in the previous post. Please, if you find errors in your exports, report them to me and send me your project (zip it up if it’s too big) with the bug so that I can debug it and fix your error. With that big headache out of the way, I’ve got a whole bunch of requests and bug reports to tackle now. I’m really happy, though. It can be used from import to export in the basic generic case and not be too terribly annoying in the process.

StoryBox Progress

Finally, finally, I have merged documents that don’t lose formatting. I still have some things to clean up, and I’m sure, once you get your hands on it, you’ll find all sorts of situations where it doesn’t work right, but, at least now, I’ll be able to fix those things.

Basically, right now, the only things that will break the exporting would come from text and other things that are pasted into the document. Not all pastes will break it, but anything with odd formatting might.

I spent far too many nights fiddling with oddball solutions that I just couldn’t wrap my head around or get to work right, so I finally gave up and just wrote my own RTF parser/merger. Hopefully, in the next couple of days, you’ll get to try it yourself and tell me how badly it’s broken. I can say, however, that it is currently FAR better than before.

StoryBox 0.0.52

I just uploaded StoryBox 0.0.52, after much delay. It’s got some better import features (specifically, importing to wherever you want to in a document), and some other bug fixes.

I apologize for it taking so long, especially after the initial flurry of activity. I don’t have a final release date. I have a list of things I want to get fixed before I call it done.

Now, just in case you don’t know, my livelihood comes from making games, and while StoryBox is important to me and my future plans, it doesn’t quite pay the bills yet, and bills have to be paid, so game development sometimes has to take precedence, which is entirely what has happened. And it will have precedence, unfortunately, in the near future. If you see posts about other things that I’m doing, specifically related to a particular game I’m working on (Infinite Suns), don’t worry that I have forgotten StoryBox. I haven’t. They both have to get finished this year, along with all the other work I have to do (like finding time to work on a novel, somehow).

StoryBox v0.0.51 – Christmas Break Over!

So, yeah, it’s not much of an update, but it’s a start. You can now empty the trash.

What took so long, you ask? Remember that other work I do? Well, it kept eating my time, right up through the day before Christmas Eve, and I’d planned a vacation over the Christmas holidays to get away from the computer and hang with my kids some (since they were home from school) and basically just recharge as much as I could. So I took that vacation, and I feel much better now, thank you. 🙂

I have spent time working on the export functionality, and basically, the merge in rtf format is kicking my butt. Something about merging the documents together is ruining all the formatting, and I haven’t figured it out yet. For the time being, you can export each document separately to maintain any formatting you want (bold, italics, etc…) which isn’t ideal, but it’s better than nothing. I am going to continue to work on the export merge of rtf since I cannot in my mind call it done until that works correctly. But in the meantime, I’m also going to try to keep putting out little fixes for other things as well.

It’s BACK TO WORK time!