This build is mostly minor tweaks and bug fixes, but if you use the Storyboard view a bit, you’ll find that it has a new scrollbar and should hopefully be a bit easier to use (like the fact that it no scrolls cards that are moved all the way into view correctly).
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StoryBox 0.3.62
This is one of those builds where I’m putting it up because I’m really excited about it, and I want to show off something cool. Check out the full screen mode in this build, and you’ll see a few new things (you may notice something in the regular mode, too).
First, the scrollbar looks different. I managed to hook a custom scrollbar to the text area, which solves a few problems, like quite a lot of the blinking that was happening as I hacked around issues that came up because of the default scrollbar. It also happens to look a little more appropriate, I think.
Second, if you start typing, you’ll notice pretty quickly that, if you would normally be typing on the bottom half of the screen, it will automatically move your typing to the center of the screen. If you don’t like this behavior, you can turn it off in the View options (on the status bar at the bottom).
Third, you can auto-hide the status bar by right clicking on it and selecting Auto-Hide from the menu that pops up.
A few other minor changes, including the ability to delete old versions round out this update. I was going to take the weekend and play World of Warcraft… I think, however, that I had much more fun.
StoryBox 0.2.61 – Guess What, I Broke Something Again
Yes, someone found one more thing that I broke. Originally, you weren’t allowed to delete ANY of the first 6 nodes created – Story, Characters, Items, Locations, Box of Notes, and Trash. Then, I decided to take up someones suggestion and allow you to create multiple story nodes. Turns out, when I added the new node types to allow that sort of thing, I had a subtle bug crop up – I was referencing the wrong enumeration when trying to figure out what I couldn’t delete, so now, you couldn’t delete the first 12 things! I’d never noticed before because the two enumerations had the same number of items.
Anyway, that’s fixed now. I also made quite a few other minor improvements, especially in the speed of applying styles like bold and underline.
Now, I’m going to go play WoW for a bit and then watch some poorly reviewed movies with my wife.
StoryBox 0.2.60
So, apparently, no one tried to use the search feature since 0.1.59 came out. Apparently, I somehow managed to totally disable it. Couldn’t search on anything.
BUT!!!
That’s fixed, along with some other minor things….
Like Importing from RTF Documents, and the ability to add multiple Story nodes and double clicking an item in the Outline mode to open a document. Lots of other little things cleaned up, too.
I promise, this is it for a few days unless some other stupid thing I broke pops up.
StoryBox 0.1.59 – Dum, dum dum dum…
So, last night, I released 0.1.58 – and there were two GLARING issues in it (one I found, one that was reported to me by one of you). Those are fixed in this latest build, along with a couple other goodies. Next stop, RTF import – unless you all find something else utterly and annoyingly broken.
StoryBox 0.1.58
Yes, there’s another one. This one has updated UI components, so you should uninstall any previous version before installing this one. It’s not critical, but if you don’t, you may see some odd UI behavior. There may still be some odd behavior – I think I’ve caught all the issues, but I probably haven’t.