All posts by Mark

StoryBox 0.4.64 – Font Changes and Spell Checking

This one has, well, some big changes.

First, default fonts, and the font button work completely differently now. The font button now changes the currently selected font of the document. There’s a button in the dialog that lets you set the font as the default font, but the dialog no longer changes fonts everywhere. In fact, changing the default font doesn’t change fonts anywhere at all anymore. You will only see it in new, empty documents. You can select text in your document, right click, and choose the format->fonts->apply default font menu item to apply the default font if you wish.

This also means that, if you have a default template set for a document type, it will not receive the default font. If you wish to have the default font, follow the instructions in the help for creating a template using the font you want in it and set that as your default template.

Why did I make this change? Because far too many people were confused by the way it worked. I don’t want confusion, I want quick understanding and easy to explain. Also, changing the font for documents already in existence was complicated and prone to error or, again, misunderstanding.

Also, there’s one other minor addition that some people have asked for. Spell checking. Right click in an open document and select “Check Spelling” from the context menu. Currently, it’s only using a US English dictionary, but I will be adding additional dictionaries as time goes on.

You will notice, also, that you can add words to either a global dictionary (used across all your projects) or a project specific dictionary.

Hope you like it.

http://www.storyboxsoftware.com/download.htm

StoryBox 0.3.62

This is one of those builds where I’m putting it up because I’m really excited about it, and I want to show off something cool. Check out the full screen mode in this build, and you’ll see a few new things (you may notice something in the regular mode, too).

First, the scrollbar looks different. I managed to hook a custom scrollbar to the text area, which solves a few problems, like quite a lot of the blinking that was happening as I hacked around issues that came up because of the default scrollbar. It also happens to look a little more appropriate, I think.

Second, if you start typing, you’ll notice pretty quickly that, if you would normally be typing on the bottom half of the screen, it will automatically move your typing to the center of the screen. If you don’t like this behavior, you can turn it off in the View options (on the status bar at the bottom).

Third, you can auto-hide the status bar by right clicking on it and selecting Auto-Hide from the menu that pops up.

A few other minor changes, including the ability to delete old versions round out this update. I was going to take the weekend and play World of Warcraft… I think, however, that I had much more fun.

Get it here!

StoryBox 0.2.61 – Guess What, I Broke Something Again

Yes, someone found one more thing that I broke. Originally, you weren’t allowed to delete ANY of the first 6 nodes created – Story, Characters, Items, Locations, Box of Notes, and Trash. Then, I decided to take up someones suggestion and allow you to create multiple story nodes. Turns out, when I added the new node types to allow that sort of thing, I had a subtle bug crop up – I was referencing the wrong enumeration when trying to figure out what I couldn’t delete, so now, you couldn’t delete the first 12 things! I’d never noticed before because the two enumerations had the same number of items.
Anyway, that’s fixed now. I also made quite a few other minor improvements, especially in the speed of applying styles like bold and underline.

You know the drill…

Now, I’m going to go play WoW for a bit and then watch some poorly reviewed movies with my wife.

StoryBox 0.2.60

So, apparently, no one tried to use the search feature since 0.1.59 came out. Apparently, I somehow managed to totally disable it. Couldn’t search on anything.

BUT!!!

That’s fixed, along with some other minor things….

Like Importing from RTF Documents, and the ability to add multiple Story nodes and double clicking an item in the Outline mode to open a document. Lots of other little things cleaned up, too.

Check it out!

I promise, this is it for a few days unless some other stupid thing I broke pops up.