Sorry For the Interruption

I do a lot of things. I write, I make software like StoryBox and TrackerBox, and I make games and music. Some times, I find it really hard to figure out what to focus on. One week I want to do this, and the next week, I want to do that. It really makes it hard to finish anything new.

Why am I telling you this?

Because, right now, when I should be writing, I’m spending my time working on a game, instead.

I spent 7 years working on games that other people wanted made. It’s one of the reasons I never released another game of my own after Derelict. I tried a couple times, but the GFOP (games for other people) sucked my time and eventually burned me out on working on games at all. I honestly thought I’d made my last game, especially after I tried porting one for a friend of mine and couldn’t complete it. I hope he won’t hate me forever. It was just a case of complete and utter burnout. In the last eight months, I think I spent a grand total of 20 hours working on games (the failed attempt to help out a friend).

But, somewhere near the start of July, I started to get an itch to work on another one. I didn’t start right away, but I did poke around in my code for Infinite Suns (a game I have yet to complete) for a bit. I ended up deciding that it was too much work to finish that game right now (and too costly).

But some friends of mine who participate in a public conversation on YouTube (Indie Indie Conversation) said some interesting things about the flash game market which got me thinking.

I’ve never programmed in Flash before about two weeks ago, so I had no idea what was required, but they helped me get set up (really easy – FlashDevelop and Flixel) and I’ve spent the last two weeks buried in game development.

It’s fun for the first time in a long time. Yes, it’s putting off some work on the books, which doesn’t really please me, but I have to see this thing through, or it will eat at me that I didn’t finish.